
表示访问 UAssetsCore 时,uassetsCore 变量是一个空指针
auto pcClass = GetWorld()->PlayerControllerClass; // x
auto pc = GetWorld()->PlayerController; // √
pcClass->SetViewTarget(obj); // x 不可访问的内存
pc->SetViewTarget(obj); // √
auto cameraMngClass = pc->PlayerCameraManagerClass; // x
auto cameraMng = pc->PlayerCameraManager; // √
轮子的物理节点要绑定好

