| Unity | UE |
|---|---|
| GameObject | Actor |
| ScriptableObject | DataAsset(PrimaryDataAsset) |
| Inspector | Detail Panel |
| Hierarchy | Outliner |
| Prefab | Blue Print |
| Scene | Level (但是如果要加载多个Level需要加载LevelInstance) |
| Shader | Material |
| Material | Material Instance |
| UI | UMG |
| Animation | Skeletal Mesh Animation System |
| Mecanim | Animation Blueprint |
| Rigidbody | Collision, Physics |
| Raycast | Line Trace, Shape Trace |
| Particle Effect | Effect, Particle, Niagara |
| 世界坐标(x=1, y=1, z=1)是(右, 上, 前) | 世界坐标(x=1, y=1, z=1)是(前, 右, 上) |
| UI坐标(x=0, y=0)是左下角 | UI坐标(x=0, y=0)是左上角 |